Confirmed multiplayer features
- Online co-op for up to three players. The official short description names the team size.
- Proximity chat. The feature is confirmed, while its exact distance and UI behavior are not documented before release.
- Shared store and detective pressure. Players work the station and investigate customers during randomized shifts.
- Character customization. Customization is listed as a feature; available options and gameplay impact are not yet documented.
Role patterns by team size
These are communication patterns designed around confirmed tasks. They are not in-game classes, perks, or forced assignments.
| Team size | Suggested attention split | Main risk |
|---|---|---|
| 1 player | Alternate store scan, customer check, and safety scan. | One task hides another while attention is occupied. |
| 2 players | One keeps store pressure visible; one leads verification. Both hear the evidence call. | A hard split can leave either player without context. |
| 3 players | Add a flexible safety runner who can support deliveries, checks, or emergency setup. | Three people repeat work without announcing ownership. |
A concise proximity-chat format
Because the official listing confirms proximity chat but not its range, use messages that remain useful even if someone walks out of hearing distance.
- Name the task. Say "delivery," "ID check," "computer check," or "barricade" before the detail.
- Name the observation. Report what is visible, not a conclusion disguised as evidence.
- Name the owner. Make it clear who will finish the task.
- Close the loop. Confirm completion or say that the result remains uncertain.
Example structure
"Computer check, record unclear, I am re-checking." This is a communication template, not quoted game dialogue.
Details still awaiting verification
- Whether progress is host-based, shared, or saved separately.
- Join-in-progress, reconnection, matchmaking, and private-lobby behavior.
- Whether tools, money, damage, or inventory are shared.
- Friendly interaction with weapons, barricades, or traps.
- Any communication settings beyond confirmed proximity chat.
